Release Management
Versioned builds, branches and controlled updates for stable, patch and hotfix releases.
Custom game launcher platform
Ship builds, updates and player access through a launcher that looks and feels like your game.
No credit card · Versioned builds · Custom branding
Engine independent
LauncherForge stays engine independent while fitting into the development stack around your game.
One platform
LauncherForge connects the infrastructure around your launcher without forcing every part of the experience into the same tool.
Use the native launcher for delivery and presentation, then connect your game through the CLI, runtime authentication and engine integrations.
Versioned builds, branches and controlled updates for stable, patch and hotfix releases.
Branded native launchers with custom templates, news, patch notes and game-specific presentation.
Player accounts, license keys, private branches and short-lived launch authentication.
Deliver game builds and updates through cloud infrastructure designed around launcher workflows.
CLI automation, APIs and integrations for Unreal Engine, Unity and Godot.
One repeatable workflow
The workflow connects your dashboard, launcher, game runtime and deployment tooling instead of leaving them as isolated pieces.
Configure branding, game metadata, branches, access rules and the launcher experience.
The launcher handles login and starts the game with a short-lived launch token.
Scan files, calculate hashes, deduplicate uploads and route the release to the intended branch.
Control testers, patch notes, analytics, team roles and player support from one workspace.
Launcher templates
The templates are not screenshots or static themes. They are starting systems for a real native launcher, with the same release, auth and update layer underneath.

Servers will be under maintenance soon. Some services may be unavailable.
Use a template as the base, then replace the visual language and structure while LauncherForge keeps the native release system underneath.
Ecosystem compatibility
LauncherForge is engine independent while providing purpose-built integration paths for game runtimes, storage and community workflows.
Product names and logos are trademarks of their respective owners. Compatibility does not imply endorsement or partnership.
Game authentication
The launcher owns the player-facing authentication experience. Your game receives a short-lived launch session through the integration plugin and can read id, email and valid without rebuilding the complete auth flow.
Use email and password, OAuth, password recovery and custom login screens.
The token is scoped to the launcher, player and selected game session.
The launch token is passed as a startup argument instead of storing permanent credentials in the game.
Game code reads id, email and valid and decides how to initialize the authenticated player.
LauncherForge.exe --launchToken=<short-lived-token>
// The game receives only the launch session it needs.
// Exposed values: id, email, valid.Give Unreal projects a direct integration path for validating the launch session and reading authenticated player data.
Open LauncherForge on Fab →⌘Keep setup, packaging, authentication and release instructions available to the entire team.
docs.launcherforge.io →Control the login artwork, text, OAuth entry points, recovery flow and launcher navigation without rebuilding the game integration.
Plugins and developer tools
Use purpose-built tools instead of copying files manually or wiring every release and authentication step from scratch.
LAUNCHERFORGE CLOUD — CLI
Cloud CLI v1.0.0 Build 1 — Production
√ Logged in as studio@northbyte.dev | Plan: STUDIO
$ launcherforge deploy --game-id 42 --branch production
· scanning files and calculating SHA-256 hashes
√ 84,231 files scanned | 12.8 GB
√ unchanged objects reused from storage
√ version 0.9.5 published successfully
Reuse unchanged files and upload only the objects required by the target build.
Separate production, beta, nightly and private tester delivery without duplicating the launcher.
Connect Discord support, release visibility and player-facing operational data.
Pricing based on real operating capacity
Clear plans, real limits and enough room to grow. Start small, then unlock more games, more team members and more release capacity as your project expands.
For validating the launcher and release process.
For independent games releasing consistently.
For teams operating QA, betas and frequent updates.
For advanced automation and external operations.
A flexible base plan designed to grow through additional resources.
Explore LauncherForge
Dedicated guides explain how LauncherForge handles launcher creation, patching, automatic updates, engine integration and player authentication.
Build a branded launcher around your game, releases and player access.
Explore →SEO / PRODUCTPublish traceable, versioned game patches with hash-based scanning.
Explore →SEO / PRODUCTKeep installed games aligned with the release assigned to each branch.
Explore →SEO / PRODUCTConnect packaged Unreal builds, updates and validated launch sessions.
Explore →SEO / PRODUCTDistribute exported Unity builds through a branded launcher workflow.
Explore →SEO / PRODUCTKeep credentials in the launcher and validate short-lived sessions in the game.
Explore →Before you publish
Clear answers about distribution limits, private testing, game authentication and launcher customization.
No. LauncherForge plans are based on operational capacity such as storage, bandwidth, games, branches, team members and enabled platform features. Player installations are not treated as an artificial commercial limit.
// Build the release layer once
Connect authentication, release delivery, plugins, CLI workflows, documentation and player support in one product surface.