Custom game launcher platform

Build your custom game launcher.

Ship builds, updates and player access through a launcher that looks and feels like your game.

No credit card · Versioned builds · Custom branding

LauncherForge product dashboard showcase
Product viewControl builds, branches and your launcher from one place.

Engine independent

Built for the tools game teams already use.

LauncherForge stays engine independent while fitting into the development stack around your game.

Unreal Engine
Unreal EngineNative game integration
Unity
UnityRuntime integration
Godot
GodotEngine-independent workflow
LauncherForge CLI
LauncherForge CLIAutomated build delivery

One platform

From game build to player launch.

LauncherForge connects the infrastructure around your launcher without forcing every part of the experience into the same tool.

Use the native launcher for delivery and presentation, then connect your game through the CLI, runtime authentication and engine integrations.

01

Release Management

Versioned builds, branches and controlled updates for stable, patch and hotfix releases.

02

Launcher Experience

Branded native launchers with custom templates, news, patch notes and game-specific presentation.

03

Player Access

Player accounts, license keys, private branches and short-lived launch authentication.

04

Game Distribution

Deliver game builds and updates through cloud infrastructure designed around launcher workflows.

05

Developer Tooling

CLI automation, APIs and integrations for Unreal Engine, Unity and Godot.

Connected flowBuildBranchLauncherPlayer

One repeatable workflow

From player login to production release, every handoff is explicit.

The workflow connects your dashboard, launcher, game runtime and deployment tooling instead of leaving them as isolated pieces.

01CONNECT

Create the launcher and connect your game.

Configure branding, game metadata, branches, access rules and the launcher experience.

02AUTHENTICATE

Authenticate the player before the game starts.

The launcher handles login and starts the game with a short-lived launch token.

03DEPLOY

Publish a versioned build with the CLI.

Scan files, calculate hashes, deduplicate uploads and route the release to the intended branch.

04OPERATE

Manage access, updates and support.

Control testers, patch notes, analytics, team roles and player support from one workspace.

Launcher templates

Pick a direction. Then make it unmistakably yours.

The templates are not screenshots or static themes. They are starting systems for a real native launcher, with the same release, auth and update layer underneath.

Native launcher preview

Alderon Classic

ALDERON CLASSIC
Preview01J8M6GQ
PV
LATEST VERSION1.0.1up to date
Maintenance Notice

Servers will be under maintenance soon. Some services may be unavailable.

WELCOME TO THE ISLAND

Explore a dangerous prehistoric world, follow community news and prepare for the next update.

1.0.12026-06-17

Launcher stability update

Improved update verification, refreshed news content and corrected launcher stability issues.

LATEST
Visual identityLogo, colors, typography and background
Launcher contentNavigation, news, patch notes and community
Same infrastructureBuild delivery, branches, auth and updates stay connected
Want a launcher that does not look like either template?

Use a template as the base, then replace the visual language and structure while LauncherForge keeps the native release system underneath.

Create your launcher

Ecosystem compatibility

Built for the tools game teams already use.

LauncherForge is engine independent while providing purpose-built integration paths for game runtimes, storage and community workflows.

Unreal Engine
Unreal EnginePlugin-based auth and packaged builds
Unity
UnityRuntime SDK pattern and exported builds
Godot
GodotEngine-independent file delivery
FabUnreal plugin distribution
Discord
DiscordCommunity and support workflows
Cloud storage
Cloud storageObject storage and manifest delivery
Unreal Engine
Unreal EnginePlugin-based auth and packaged builds
Unity
UnityRuntime SDK pattern and exported builds
Godot
GodotEngine-independent file delivery
FabUnreal plugin distribution
Discord
DiscordCommunity and support workflows
Cloud storage
Cloud storageObject storage and manifest delivery

Product names and logos are trademarks of their respective owners. Compatibility does not imply endorsement or partnership.

Game authentication

Customize the launcher login, then pass a secure session into the game.

The launcher owns the player-facing authentication experience. Your game receives a short-lived launch session through the integration plugin and can read id, email and valid without rebuilding the complete auth flow.

1
Player signs in through your branded launcher

Use email and password, OAuth, password recovery and custom login screens.

2
Launcher requests a short-lived launch token

The token is scoped to the launcher, player and selected game session.

3
The launcher starts the packaged game

The launch token is passed as a startup argument instead of storing permanent credentials in the game.

4
The plugin validates and exposes the session

Game code reads id, email and valid and decides how to initialize the authenticated player.

LauncherForge.exe --launchToken=<short-lived-token>

// The game receives only the launch session it needs.
// Exposed values: id, email, valid.

Plugins and developer tools

A real toolchain for deployment, integration and operations.

Use purpose-built tools instead of copying files manually or wiring every release and authentication step from scratch.

launcherforge.exe / production

LAUNCHERFORGE CLOUD — CLI

Cloud CLI v1.0.0 Build 1 — Production

√ Logged in as studio@northbyte.dev | Plan: STUDIO

$ launcherforge deploy --game-id 42 --branch production

· scanning files and calculating SHA-256 hashes

√ 84,231 files scanned | 12.8 GB

√ unchanged objects reused from storage

√ version 0.9.5 published successfully

Build pipelineHash-based uploads

Reuse unchanged files and upload only the objects required by the target build.

AccessBranches and entitlements

Separate production, beta, nightly and private tester delivery without duplicating the launcher.

OperationsSupport and analytics

Connect Discord support, release visibility and player-facing operational data.

Pricing based on real operating capacity

Plans for indie games, studios and growing communities.

Clear plans, real limits and enough room to grow. Start small, then unlock more games, more team members and more release capacity as your project expands.

Try the workflow

Free

For validating the launcher and release process.

$0/ month
Games1
Members1
Storage1 GB
Branches1
  • 1 launcher
  • 1 game
  • 1 team member
  • 1 GB storage
  • 30 GB bandwidth
Start free
Solo developers

Indie

For independent games releasing consistently.

$9.99/ month
Games1
Members2
Storage10 GB
Branches3
  • 1 launcher
  • 1 game
  • 2 team members
  • 10 GB storage
  • 500 GB bandwidth
Choose Indie
Integrations

Business

For advanced automation and external operations.

$69.99/ month
Games5
Members8
Storage80 GB
Branches20
  • 2 launchers
  • 5 games
  • 8 team members
  • 80 GB storage
  • 2 TB bandwidth
Choose Business
FLEX

Flex

A flexible base plan designed to grow through additional resources.

$13.99/ month
Games1
Members2
Storage10 GB
Branches3
  • 1 launcher
  • 1 game
  • 2 team members
  • 10 GB storage
  • 500 GB bandwidth
Choose Flex

Before you publish

Practical questions about operating LauncherForge.

Clear answers about distribution limits, private testing, game authentication and launcher customization.

Need implementation details?docs.launcherforge.io →

No. LauncherForge plans are based on operational capacity such as storage, bandwidth, games, branches, team members and enabled platform features. Player installations are not treated as an artificial commercial limit.

// Build the release layer once

Give your studio a launcher that looks custom and operates like infrastructure.

Connect authentication, release delivery, plugins, CLI workflows, documentation and player support in one product surface.