LauncherForge/Game launcher creator

Game launcher creator

Create a custom game launcher built around your game.

LauncherForge combines launcher branding with the release infrastructure behind it. Design the player-facing launcher, publish versioned builds, control testing branches and keep authentication connected to the packaged game.

  • Branded native launcher UI
  • Versioned releases and branches
  • Player login and launch sessions
LauncherForge
LauncherForge
Create a custom game launcher built around your game.
A launcher creator that also handles release operations.

A custom launcher is useful only when the delivery workflow behind it is reliable. LauncherForge keeps launcher presentation, game builds, updates, access rules and developer integrations in the same operating layer.

More than a visual builder

A launcher creator that also handles release operations.

A custom launcher is useful only when the delivery workflow behind it is reliable. LauncherForge keeps launcher presentation, game builds, updates, access rules and developer integrations in the same operating layer.

01

Custom launcher branding

Use your own game artwork, logo, navigation, news, patch notes and launcher presentation instead of shipping a generic downloader.

02

Versioned game builds

Publish releases as explicit versions so teams can see what is live, what changed and which branch receives each build.

03

Private release branches

Separate production from QA, beta, alpha or internal testing and grant access only to the players who should see those builds.

04

Automatic update workflow

Keep installed games aligned with the selected branch while LauncherForge handles manifests, release state and update delivery.

05

Player authentication

Let players sign in through the branded launcher and pass a short-lived validated launch session into the packaged game.

06

Developer tooling

Use the LauncherForge CLI, engine integrations, documentation and API-oriented workflows instead of manually rebuilding every release process.

One connected flow

From launcher design to a playable release.

The same project stays connected as your team moves from configuration to deployment and player access.

  1. 01
    DESIGN

    Configure the launcher experience.

    Apply your game branding, launcher content, navigation and presentation.

  2. 02
    CONNECT

    Add the game and release branches.

    Define the game, production channel and any private testing branches your workflow needs.

  3. 03
    PUBLISH

    Ship a versioned build with the CLI.

    Scan the packaged build, calculate hashes and publish the release to the intended branch.

  4. 04
    LAUNCH

    Deliver updates and authenticated access.

    Players install or update the game, sign in and launch through the branded client.

Release pipeline

The launcher is only the visible layer.

LauncherForge keeps the build pipeline explicit so a studio can automate releases without coupling deployment logic to the launcher UI.

LauncherForge CLI
$ launcherforge deploy
scan packaged game files
calculate SHA-256 hashes
reuse unchanged stored objects
publish versioned release
branch: production ✓

Explore the infrastructure

Go deeper into the parts of the launcher stack.

Each capability has its own workflow and can be evaluated separately before you connect the full release pipeline.

Game launcher creator FAQ

Common questions about creating a custom launcher.

The launcher UI, game distribution and runtime authentication are separate layers that work together.

Do I need to build the launcher updater from scratch?+

No. LauncherForge provides the release and update workflow around the launcher so your team can focus on branding, game content and the integration points that matter to your project.

Can the launcher use my own game branding?+

Yes. LauncherForge is designed for branded launchers with your own artwork, logos, content and visual direction rather than a shared marketplace identity.

Can one launcher contain more than one game?+

Yes when the selected plan supports multiple games. Each game keeps its own releases, branches and access rules while players use the same branded launcher.

Can I run private beta builds?+

Yes. Private branches let you keep QA, closed beta or internal releases separate from production and control which players can access them.

Does the packaged game receive the player password?+

No. The launcher owns the credential flow. The game receives a short-lived launch session that can be validated through the integration layer.

// Build the launcher once

Give players your brand without rebuilding release infrastructure.

Start with the launcher experience, then connect builds, branches, updates and authentication as your release workflow grows.

Create your launcher →